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Spring Gathering 2010.

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Spring Gathering 2010.

Post  che on Tue Mar 23, 2010 9:15 pm

Klub minijaturista i maketara Panonnia Minor Vas poziva na 9. Spring Gathering, međunarodni turnir u Warhammer Fantasy Battlesu

Turnir će se održati 10. i 11. 4. u Slavonskom Brodu, u Radničkom Domu (Radnički Trg 1), za one koji su već bili znaju gdje je, ono iza Glembaya Very Happy
Kotizacija će biti 75kn ili 10€, a smještaj u noći sa 10. na 11. 4. će biti plaćen

Igrati će se s vojskama od maksimalno 1999 bodova, a army compositiona NEĆE BITI.

Prijave s listama moraju doći do 1.4., na službeni mail kluba panonnia.minor@gmail.com
Maksimalan broj učesnika je 50.


Spring gathering 2010 - The International Warhammer tournament rules pack

This pack contains the full Tournament rules specially adapted for the tournament organized by gaming club Panonnia minor. "Spring Gathering" is to be held on April 2009 in Slavonski Brod, Croatia

The tournament will be held on 10 and 11th of April in Slavonski brod Fair hall as it was previous years.
All of the rules and White Dwarf references are from UK publications.
All competitors should be aware that where any rules interpretation is required, the UK standard will be upheld, and that the Chief Referee will be consulted for any particularly contentious issues.
All Tournament material will be published or presented in English, interpreters or translations can be provided only for Croatian language due to the variety of nationalities that we expect to attend the tournament. That is why all players have to understand English or Croatian.
Rosters and descriptions of your forces to be handed in have to be in English or Croatian.
The Chief Referee’s decision will be final.
Entry fee is 10 Euro and includes refreshing drinks for all players for both days.
Please note that the most of the rules included in this rules pack are written, published and owned by Games Workshop. All rights reserved.
If you have any questions about the event please e-mail:panonnia.minor@gmail.com

1). General rules

1.1 Army restriction:

No SOC allowed.
- Armies are 1999 points.
- No characters that are: special, named or Albion
- No DoW in non-DoW armies .
- No SOC allowed.


Proxies cannot be used (use of stand-ins, like toys, models from different armies or the same army but different unit type). Of course, conversions aren't proxies, and they can, naturally, be used. For a unit to be allowed, no less than 50% of models in it must have appropriate equipment (spears, shields etc.)!

Every model in the army must be assembled and glued to the appropriate base.
Non GW models can be used. Those models must also fit into a Warhammer universe and everyone must be able to clearly see what those figures are supposed to be (they must be completely WYSIWYG).
All non-skirmish units, consisting of more than one model, must be placed on appropriate movement trays.

1.2 The matches
Each player will play 5 games in the tournament. The time limit for each game is 2 hours and 30 minutes.
Tournament is played according to the Swiss-type: In the first round, competitors will be matched randomly. After that, competitors will be matched based on their points for Generalship. To match competitors by their Generalship score we will rank them from the highest score to the lowest, VPs difference being the tie-breaker. We will pair the competitors from this ranked list. The two players in first and second place will play each other, the players in third and fourth place will play each other, and so on. However team mates will not be paired to play against eachother. Competitors can never play the same opponent twice nor will they play their teammates. For the first round only, the players from the same club won't be paired against each other.
Exception to this rule is that if player elects to play a scenario he will be paired with another player who wishes to play that scenario.
Each battle will be fought on a 6' by 4' table.
Each table will be a pre-designed battlefield with fixed scenery.
Each player will have to bring the following things (in addition to his army): a copy of his Army Book, all the necessary dice and templates and a tape measure.
Unless the players agree otherwise, movement trays are NOT considered to be parts of their units. Should a player be late for more than 29 minutes for his game, his opponent will score a Massacre victory.
All official errata and FAQs on actual Army books must be used.
The official languages of the tournament are Croatian and English, so it is imperative that you undestand Croatian and/or English, otherways you might not be allowed to participate in the tournament.


2). The Scenarios:

2.1 Generalship points (0-100 pts)
Generalship points (0-100) are scored as detailed in the Rulebook and shown below, with an addition of the following scenarios:
Level of victory

Points difference Victory points Victory points
0 - 99 Draw 10 10
100-199 Minor victory 11 9
200-299 12 8
300-399 13 7
400-499 Solid victory 14 6
500-599 15 5
600-699 16 4
700-899 Crushing victory 17 3
900-999 18 2
1000-1199 19 1
1200 and more Massacre 20 0




3.) Rules commentary

3.1 Line of sight: Units on hills see everything (LoS arc permitting) except for: units behind other hills, 2 ranks of infantry units (20x20, 25x25 mm bases) or one rank of cavalry units (25x50, 40x40, 50x100 mm bases) that are behind wood or building, if they are touching that wood or building. Larger (deeper) units cannot hide behind woods or buildings.

3.2 Line of sight: All normal sized units (on ground level and hill) can always see Large target unit unless Large target unit is directly behind a wood or building larger
than the model. Large target unit must be touching that piece of scenery. In that case, both normal sized units and Large target unit cannot see each other. This represents the situation where a Large target unit is trying to hide.

4.3 Rules interpretations:

1) Movement

a) Random movement (2d6" in the case of spawn, pump wagons, etc.) and magic movement with a fixed or random value (2d6" or 8") is subject to normal terrain modifications.
b) Units coming back onto the battlefield which normally move in the compulsory movement phase (such as squig hoppers or spawn), can move as normal, but cannot charge as a result of their movement – they are stopped 1” from an enemy unit which they would contact if their full movement was executed.

2) Charges

a) You cannot declare improbable charges.
b) Charges are measured using miniature bases, not movement trays.
c) Charges in different phases: because a single unit can be charged in several phases (for example, by normal goblins, and then by squigs) and can thus declare charge reactions several times, it should be assumed that the final declaration takes precedence.
d) Frenzied charges: a unit which is being charged by a frenzied enemy may (after checking whether the charge will actually take place – after measuring the range) declare reactions as normal.
e) Frenzied charges and magic banners giving movement bonuses: Before measuring whether a charge must be declared, the player declares the use of a magic banner. If the distance added by the banner is not enough for a charge to happen, the banner is treated as used (if it was a one-use only item).
f) Frenzied charges: as with normal charge declarations it should be determined whether a charge is possible (and thus must be declared) by taking into account the possible movement of all units which will happen before the frenzied unit’s charge.

3) Close combat

a) If a model with a magic item or ability which affects the entire combat is killed (a vampire with the cursed book being a good example), the effects of this item or ability stop immediately – that is why all attacks should be performed in the order of initiative.
b) Challenge: if a hero or champion is the only model in base to base contact with an enemy (for example, a goblin hero on a wolf leading a column of five wolf riders) and is taking part in a challenge, then all enemy models which are in contact with that hero/champion (and not actually fighting in the challenge, of course) cannot attack at all.

4) Combat results

a) With the exception of rank bonuses, which is calculated at the beginning of close combat phase, all other combat resolution is calculated at the end of combat.
b) For purposes of "higher ground", the position of the fighting ranks should be analyzed.
A regiment which has its entire fighting rank higher than the enemy receives the bonus. If one regiment has its entire fighting rank on a hill, and the other only parts of it (for example, a unit of cavalry which can only get the front halves of the first rank's bases on a hill), the bonus is applied and is given to the unit which has its entire fighting rank on the hill.

5) Fleeing and pursuit

a)Units which declare a „Flee” reaction from more than one charge will flee from the charging enemy with the largest Unit Strength (if several chargers have the same US, roll a dice). After the fleeing unit is moved it should be determined whether one of the charging regiments is capable of catching it in it's new position.
b) In order to determine, which zone of a regiment (flank, rear, front) is charged by an overrunning

enemy, we should move the overrunning unit straight forward – the first point of contact is the point where the charge will „hit”.

6) Shooting

a) When declaring a shot from a catapult/cannon/etc. it is best, in order to avoid misunderstandings, always declare the exact center of a single enemy model as the point which is being shot at.

7) Psychology

a) Fear test: if, as a result of a failed fear test, a regiment will hit the enemy on 6's, then this applies only to attacks allocated against the unit which caused the failed fear test.

8 ) Bases

a) Bases for war machines are not required, however, when shooting from a catapult or similar machine, it should be assumed that the base is not smaller than 40x40 mm. It is recommended that war machines be placed on such bases.

b) Base sizes:
Giant Cave Squigs should be fielded on 40x40 mm bases

9) Magic

a) The decision to dispel a spell (or not) is made before the range is measured.
b) After a 5-6 miscast result (enemy may cast own spell), the player whose turn it is may use a dispel scroll to block that spell as normal.

10) Tables

a) It is considered to be given than if a scenario (pitched battle, for example) requires units to be deployed 24" (or any other number) apart, this condition is met automatically. Should players accidentally place their units slightly closer to the enemy than allowed, than the actual measurements are disregarded in favor of this assumption. In other words, nothing that has precisely 24" shooting range can hit an enemy on the first turn without moving slightly (or unless the enemy came closer).

The same goes for spells, charges (helped by animosity or magic) etc. with a range of 24".

11) Declaring

Players should not declare impossible or improbable actions in order to "accidentally" achieve other goals which would not otherwise be possible to achieve. Because there are many situations in which such unsporting declarations can be made, referees should refer (!) to their common sense in passing judgement on such actions.
It is especially foul and undesirable to:
a) Declare improbable charges
b) Declare improbable shots or "guess" improbable ranges (all forms, including template shooting) in order to hit models/units which you are unable to target otherwise.

12) Miscellaneous

a) Line of sight can be measured at any time during the battle, but only of a player's own units.
b) Re-rolls made for heroes which are inside a unit can only be made for actions which the hero himself (or herself) is undertaking, and so cannot be used for the entire regiment’s break tests, stupidity, etc.
c) If a unit with the tunneling, or similar, rule (such as tomb scorpions, tunneling teams) digs out beneath a regiment which is placed in such a manner that other regiments make it physically impossible to place the tunneler on the board and in contact with the unit – the blocking units are moved so that the tunneler can be aligned with the enemy unit. Regiments moved in this manner are not treated as having moved for purposes of shooting, etc.
e) Magic weapons which give a bonus to characteristics also modify these characteristics for purposes of effects caused by spells and similar, unless the description of the weapon clearly states that it only modifies characteristics in a given phase (example- sword of might).
f) Re-rolls: all dice in a single batch must be re-rolled at the same time, it is not permissible to re-roll them one at a time.
g) Monsters: Because the rulebook description of monsters is very unclear:
1) Characters are never monsters. Truly large characters only follow some of the rules for monsters – namely movement rules (see errata). Because of this, Greater Daemons, Ancient Treemen and

Shaggoth Champions are not considered monsters.
2) All monstrous mounts (see rulebook p. 59) are monsters.
3) All creatures on 50x50 mm and larger bases are monsters, with the exception of the Ogre Hunter.

Please note that Tomb Scorpions are also fielded on 50x50 mm bases (see Anthony Reynolds FAQ) and are monsters.
4) The following creatures on 40x40 mm bases (and on bases the size of which has not been specified by GW) are also monsters: great eagle, gorger, spawn of chaos, hellcannon.
h) In the case of items, spells etc. which affect specifically attacks made by “steeds”, it is assumed that:
Bloodcrushers: From their 4 attacks, 2 are made by the rider (including one due to frenzy) and two – by the mount :
Plagueriders: the rider has one attack, the plaguebeast has k6+1 attacks
Changebringers: The rider has two attacks, the disc - one
Pleasureseekers: The daemonette has two attacks, the mount also has two.
Spells, items and abilities which affect steed attacks do not apply to attacks made by squig hoppers and other similar units without a separate „steed” profile which were not listed above.

6). Army Painting(0-30)


Painted:
a) Your army isn't painted - 0 points
b) Your army has 3 colours - 3 points
c) Every part of every miniature in your army is painted with at least 1 non-prime colour - 5 points
Details:
a) No details - 0 points
b) At least some attempt is made to make details (either eyes and nails and hoofs of your miniatures (so all of those, as long as you have them), single colour is ok, or you done some level of shading (be it drybrush, highlight, or something else) - 3 points
c) Each of your miniatures have painted eyes, hoof, nails (or whatever of those your miniatures have (or something else of course)), plus you have at least 2 levels of shading on your miniatures (background colour and highlight for example) - 5 points
Bases:
a) No bases - 0 points
b) You have done at least something on your bases (flock for example) - 3 points
c) You have either done scenic base (with stirodur or greenstuff for example), or you have 2 things on your bases (for example sand and static grass) - 5 points
Converting:
a) No converting done - 0 points
b) at least 1 of your miniatures is converted - 3 points
c) you eiher have 1 complex conversion (for example: green stuff used, or using parts from multiple models), or at least 30% of your army (round up number of models if it matters) has at least some level of conversion (for example head swaps) - 5 points
Movement trays:
a) no movement trays - 0 points
b) you have movement trays - 3 points
c) you have movement trays, and some attempt is done to make them look better, be it painting, or placing static grass on their edges or something else - 5 points
Freehand:
a) no freehand done - 0 points
b) either your banners have some freehand or at least 1 unit has freehand done on it - 2.5 points
c) you have done freehand on both your banners and at least 2 units (note: not characters, but units)

- 5 points
Judge 1 Signature:
Judge 2 Signature:
TOTAL SCORE.




7). Sportsmanship and Rules Questions

The primary purpose of this tournament is to get together for the weekend, so that we can play our favorite game and meet other players who share our interests. Finding ‘champion players’ of our games is a byproduct of this, and we’re really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.
This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games, both because the huge number of variables involved in the game make it just about impossible for the rules manual to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rules manual as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves.
If you really want a Referee to arbitrate a rules question or help you out with a situation both players

genuinely don’t understand, then you are free to call one over, and our Referees may intervene if they see an argument.
Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:

1. They will show you the rule in its relevant place in the rulebook (or Chronicles / Annual / WD).
2. To roll a D6 to sort out any rules problems not solved by the above.

Discussion about rules with referees during battles is not allowed and it is considered red card
offence. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favor will be asked to desist or suffer the consequences.



8.) Sportsmanship points (0-10)
Every round, you will be judged on your sportsmanship – the measure of a player’s patience, fairness, respect for his opponent, and (most importantly) his sense of fun. Also we included a section that judges your opponent’s army. It is meant to discourage powerplayers. Always keep at the forefront of your mind that you are entering into the Tournament to have a good time, see other armies, and play with toy soldiers. Remember, having a rules disagreement is not cause to mark someone down in sportsmanship if you can amicably reach an agreement. It is okay to call a judge over to get an official ruling during the tournament. Sometimes players can misread rules or mistake a house rule they’re accustomed to for an official rule. You should mark someone down in sportsmanship only if they blatantly bend or break the rules on a consistent basis, if they are unusually argumentative, or if they are (unfortunately) just plain jerks. Please score your opponents honestly – otherwise, the system won’t work. Also, be aware that if we suspect someone is marking opponents low (or high) on purpose rather than in the spirit of the sportsmanship rules, Games Workshop judges will adjust the scores as they deem fit. Each round is worth between 0 and 5 points. See the table below for a breakdown of sportsmanship points per round.

Your Opponent’s Army
2 pts This army was great and an ideal example of what the army should be.
1 pts This army was fair and balanced.
0 pts This army was intentionally created to exploit loopholes and does not follow the feel or

background of the army.
Your Opponent
3pts This game was particularly exciting and enjoyable. Your opponent was a pleasure to game with and thanks to them it was the kind of game you will remember for some time and perhaps even

become the basis of an anecdote or two.
2pts The game was a typically entertaining game of Warhammer. Your opponent played in the right spirit and helped to ensure you got just the sort of game you came to the Tournament to experience.

This should be the default selection if neither of the others applies..
1pts This game had a few problems, but overall it was okay.
0pts This game was no fun at all primarily because your opponent played the game in poor spirit.

He/she either quibbled excessively or was too aggressive in interpreting the rules. This was a game you wish you hadn’t had to play.

At the end of your 6th battle (and not after each fight), you will mark one of your opponents as a player that you had best time playing with. That player will get additional point in overall score.

After each player receives all the Sportsmanship points, we will deduct the highest and the lowest mark and
add the others to your grand total.
Example: If you got 3,3,4,4,2,5, your total would be 14 (3+3+4+4, without 2 and 5)
If you got 5,5,5,5,5,0, your total would be 20 (5+5+5+5, without 0 and 5)

9). Best Painted Army competition
During the battles, painting judges will mark all armies. The top five armies will

be in the competition for the Best Army. Each player can then vote for one of the armies in the competition. The army with the most votes will win. In case of a tie, all the painting judges will also

get to vote (their votes count also as only one vote each). The following rules apply:
-you cannot vote for your own army
-if your army was the Best Army winner on Spring gathering tournament ever, then it cannot compete.



The prizes

The prizes are won for the following categories:

• First place overall
• Second place overall
• Third place overall
• Players Favorite Army
• Best General
• Friendliest player


Registration
It is very important that all players who are interested in taking part at the tournament register before april 3rd.

Registration could be sent via e-mail:panonnia.minor@gmail.com
Registration must include name of the participant(s), contact e-mail or GSM number.+385 95 901 5053 begin_of_the_skype_highlighting +385 95 901 5053 end_of_the_skype_highlighting

It is very important that you let us know if you need accommodation otherwise we will assume that you will take care about it on your own!
A single person can send registrations for his/hers club/team mates (with their consent, of course)!
If you have any questions about the event please send an e-mail to:panonnia.minor@gmail.com



SCENARIJI

1st battle: Tournament Battle

2nd battle: Master of the field
Tournament Battle with following changes:
- The players put a marker (a coin will do) in the centre of table
- at the end of the battle, the player who has more non-fleeing US 5+ units within 6'' from the marker (a unit doesn’t have to be wholly inside 6'') gets additional 500 VPs
- if both players have the same number of units within 6'' from the marker, player who's units have bigger Unit Strength total earns extra 500 VPs. I case of a tie, only count the unit strength of models within 6’’.
- You don’t score points for capturing of table quarters
- Wood Elves cannot put their extra wood in 12" radius from the table centre

3rd battle: Capture the flag
Tournament Battle with following changes:
- Each captured standard is worth double points; also each surviving standard is worth 100 pts, except peasant standards which are worthless.

4th battle: Head Hunt
Tournament Battle with following changes:
- Each player makes a note of both one of his units and one of his characters before deployment.
- After deployment, but before the first turn, players tell each other which units and character they have marked. Each marked unit and character is worth additional 200 VP if killed or fled/fleeing at the end of the battle.

5th battle: Tournament Battle



Your Opponent’s Army
2 pts This army was great and an ideal example of what the army should be.
1 pts This army was fair and balanced.
0 pts This army was intentionally created to exploit loopholes and does not follow the feel or background of the army.

Your Opponent
3pts This game was particularly exciting and enjoyable. Your opponent was a pleasure to game with and thanks to them it was the kind of game you will remember for some time and perhaps even become the basis of an anecdote or two.
2pts The game was a typically entertaining game of Warhammer. Your opponent played in the right spirit and helped to ensure you got just the sort of game you came to the Tournament to experience.This should be the default selection if neither of the others applies..
1pts This game had a few problems, but overall it was okay.
0pts This game was no fun at all primarily because your opponent played the game in poor spirit.He/she either quibbled excessively or was too aggressive in interpreting the rules. This was a game you wish you hadn’t had to play.

At the end of your 5th battle (and not after each fight), you will mark one of your opponents as a player that you had best time playing with. That player will get additional point in overall score.
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che
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Re: Spring Gathering 2010.

Post  severian on Tue Mar 23, 2010 11:28 pm

Biće nas nemoj da brineš Smile)))
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Re: Spring Gathering 2010.

Post  che on Wed Mar 24, 2010 3:39 am

neka, neka, uopće ne sumnjam u to Very Happy
i tako sam morao poslati scenarije na forum, pa sam ponovno stavio sve, s obzirom da starog topica više nema
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Re: Spring Gathering 2010.

Post  che on Sun Mar 28, 2010 6:22 pm

rok za prijave je za tjedan dana, pa požurite Smile
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Re: Spring Gathering 2010.

Post  che on Mon Apr 05, 2010 2:44 am

che wrote:rok postavljen do kraja jučerašnjeg dana je bio postavljen tako da znamo koliko kreveta treba rezervirat kod babe. trenutno prijavljenih je 10, u toku dana ćemo vidjeti koliko će se još naših iz kluba prijaviti, a trebalo bi nas biti dodatnih 4-6

ako se još tko hoće prijaviti, može do srijede u 23:59, ali ne garantiramo da ćemo mu moći srediti smještaj s ostalim igračima
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Re: Spring Gathering 2010.

Post  che on Tue Apr 06, 2010 1:55 pm

hoho, vidi, promakao mi je pejst ovoga

subota:
10:00-10:45 prijave
10:45 otvorenje made in china
11:00-13:30 prvi krug
pauza za ručak
14:30-17:00 drugi krug
17:15 treći krug

nedjelja

11-13:30 četvrti krug
pauza za ručak
15:00 best painted army voting
15:30-18:00 peti krug
18:30 proglašenje pobjednika i zatvaranje turnira
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Re: Spring Gathering 2010.

Post  che on Wed Apr 07, 2010 10:51 am

lista prijavljenih

1. Ante Majić - High Elves
2. Tomislav Brdar - Orcs & Goblins
3. Dragomir Dopudja - Bretonnia
4. Nemanja Marković - Orcs & Goblins
5. Nebojša Jovanović - Dark Elves
6. Mladen Jović - Warriors of Chaos
7. Marko Petrović - Dark Elves
8. Igor Krulik - Lizardmen
9. Tomislav Šehtel - Lizardmen
10. Vedran Gojković - Skaven
11. Alen Andrić - Daemons of Chaos
12. Mihael Čeliković - Warriors of Chaos
13. Marijan Kopić - Dwarfs
14. Davor Tomičević - Warriors of Chaos
15. Luka Alković - Lizardmen
16. Hrvoje Tomić - Wood Elves
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Re: Spring Gathering 2010.

Post  che on Sun Apr 11, 2010 9:09 pm

rezultati 9. Spring Gatheringa


1. Marko Petrović (Dark Elves) 115
2. Alen Andrić (Daemons of Chaos) 113
3. Tomislav Šehtel (Lizardmen) 103
4. Nemanja Marković (Orcs & Goblins) 94
5. Marijan Kopić (Dwarfs) 88
6. Mladen Jović (Warriors of Chaos) 86
7. Mihael Čeliković (Warriors of Chaos) 82
8. Ante Majić (High Elves) 79
9. Vedran Gojković (Skaven) 75
10. Davor Tomičević (Warriors of Chaos) 46

Nagrada za fair play - Mihael "Gospodar vremena" Čeliković
Najbolje ofarbana vojska - Vedran Gojković
Best general - Marko Petrović
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Jaje od Azdaje (Levo)
Jaje od Azdaje (Levo)

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Join date : 2010-03-23

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Re: Spring Gathering 2010.

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