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IV HOBBY STORE WARHAMMER 40K TOURNAMENT 07-08.05.

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IV HOBBY STORE WARHAMMER 40K TOURNAMENT 07-08.05.

Post  mrzimsvee on Mon Mar 28, 2011 3:51 pm

IV HOBBY STORE WARHAMMER 40.000 TOURNAMENT

Hobby Store is proud to invite you to the IV Warhammer 40.000 Tournament.

Hobby Store Warhammer 40.000 Tournament will gather all the top 40K players, hobbyists and other fans of one of the most popular tabletop war-game from Serbia, and we expect guests from other countries - Croatia, Slovenia, Romania and Bulgaria.

Participation in the tournament is NOT For FREE this year and it will cost 500 dinars or 5 euros.

IV HOBBY STORE WARHAMMER 40.000 TOURNAMENT
Will take place on the 7th and 8th of May in Belgrade. The event will be held in the hall of in Military Museum at Kalemegdan Fort.

SCHEDULE

Saturday 7. May

Gathering of participants 9h
Registration 9 - 10h
Game No 1 10 - 12:30h
Lunch 12:30h – 14h
Game No 2 14h - 16:30h
Game No 3 16:30h - 19h

Sunday 8. May

Gathering of participants 10h
Game No 4 10:30h – 13h
Lunch and best army vote 13h - 14h
Game No 5 14h – 16:30h
Game No 6 16:30h – 19h
Awards ceremony 19:30h

The organizers have secured lunch for both days as well as soft drinks for all participants during the entire tournament.

Those coming to the tournament from abroad must organize their own sleeping accommodations. We suggest one of the hostels or hotels situated near the venue of the tournament, in downtown Belgrade. For help and further information, please contact the Tourist Organization of Belgrade:

http://www.tob.co.yu
Tel: ++381-11 3248-404, 3248-310
Fax: 3248-770
Email: info@tob.co.yu

REGISTRATION

You can register for the IV HOBBYSTORE WARHAMMER 40.000 TOURNAMENT by sending an email with the subject "40K TOURNAMENT REGISTRATION" to the following email address: hobbystorebg@gmail.com
All registrations must be sent till 30th April.
Please include your full name as well the 40K army you'll be bringing to the tournament.

TOURNAMENT RULES

Organization and PR: Srđan Mojsić
Chief referee: Dusan Jovic

Tournament will consist of 6 Warhammer 40.000 battles (game rounds) played according to the rules of the 5th Edition Warhammer 40.000. You will play six scenarios:

1. Round:
Mission: Seize Ground
Deployment: Dawn of War

2. Round:
Mission: Annihilation
Deployment: Pitched Battle

3. Round:
Mission: Capture and Control
Deployment: Spearhead

4. Round:
Mission: Annihilation
Deployment: Dawn of War

5. Round:
Mission: Capture and Control
Deployment: Pitched Battle

6. Round:
Mission: Seize Ground
Deployment: Spearhead

OBJECTIVE COUNTERS:

For some scenarios you will be required to supply objective markers or
counters on the battlefield. These should be modeled on a footprint no
larger than a 40mm round base. They have no effects on the terrain
whatsoever other than to mark a point on the battlefield.


HOW EACH ROUND WORKS:

The Tournament consists of six games or rounds, each lasting 2 and half hours, including the warm-up and roster check. In the first round, players will be matched randomly against an opposing player. In each subsequent
round, players will be facing appropriate opponents according to their
ranking. Should a player draw the same opponent again, a Referee will
step in to sort things so that the players face suitable opponents.
You will be assigned a table for your game. Anyone that does not have
an opponent should raise their hand and call for a Referee, who will
attempt to find an opponent for them.
If this is not possible and the opponent does not arrive within 30
minutes of the start time for the game, and then they will be considered to
be late for their game, and may face suitable action from the Referees
as a result.
Each battle will be fought on a 6” by 4” table with fixed scenery; if you
are unhappy with the scenery layout, alert a Referee who will ensure
the layout is fair; however the Referee may insist you use the table “as
is”.
Once you’ve finished your game, you must fill in the results card and
then hand it in at the information desk. Your results will then be
entered into the tournament database. This will decide the new rankings
and ultimately the winner of the Tournament.
In each round onwards players will be facing appropriate opponents
according to their ranking.

All models must be painted to the GW tournament standards - a minimum of three colors!

Every participant will receive a result card. BEFORE EVERY BATTLE you will need to note down your opponents name, as well as the score for his army painting and character on the result card. AFTER EVERY BATTLE you need to note down the result and the Tournament Points (TP) you have garnered, as well as Victory Point (VP) difference. At the end of the tournament you must name most sporting opponent and write it down on your result card.

SELECTING AN ARMY:

Only the main lists from the following Warhammer 40,000 codex’s
may be used. In the instance of a new codex being released or updated,
it will only be valid for use providing it has been on sale for one full
calendar month prior to the event.

Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Gray Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Witch Hunters


ARMY SELECTION:

No more than 1,750 points may be spent on the army.
• Armies must follow all the restrictions on army selection from their
own army book.
• Special characters from the appropriate codex’s may be used
providing they feature in the list of permitted Warhammer 40,000
Codex’s printed above.
• Only those options listed in the relevant Warhammer 40,000
Codex’s publication may be used; additional material from White
Dwarf or others sources cannot be used unless otherwise stated.
• Weapons, armour options and upgrades chosen from the army list
must be shown on all models used.
Witch Hunter zealots can be used.
Eldar Night Spinner can be used.
No allies may be used.

THINGS YOU WILL NEED
TO BRING WITH YOU:

Any gaming materials you require to play, specifically:
• Objective Counters where appropriate
• At least two legible copies of your Army Roster
• Appropriate English Language Rulebooks and Supplemental texts
• Pen and paper
• Dice and templates
• Tape measure
• Superglue

TOURNAMENT POINTS:

Your generalship, the appearance and style of your force, as well as your conduct during the tournament will be translated into TOURNAMENT POINTS (TP). The overall winner of this weekend of Warhammer 40.0000 warfare will be whoever racks up the most TP at the end:

After each game you must record the following information on the
results card provided:
• Result of the game (Win, Lose, Draw or Concede), which will
generate your Generalship Point score.
• The number of Victory Points (small rule book page 108) both you and your opponent have scored – this will be used as a tie break in the event of a tie in your Generalship Points.

Players will be ranked in order of Tournament Points. If there is a tie,
then players that have scored the same number of Tournament Points
will be separated by their Victory Point diference.
Tournament Points are awarded as follows:
Degree of Victory Score
Win 30
Draw 10
Loss 1
Concede 0
Please Note: The Kill Points generated in Annihilation scenarios are
used to determine the result of the game and are separate from the
Generalship score.


Sportsmanship TP (-30 to 0 TP)

This is copied from the Official Games Workshop Warhammer 40.000 GT Rules pack. We believe nothing more needs to be said on the subject.

We’ve included this category to encourage players to take part in
the tournament in the right spirit. Obviously, we deplore rude or
unsporting behavior and we hope that the points that can be
earned in this category will discourage players from even thinking
acting in a way that will disrupt the enjoyment of the game.
After each game you must secretly rate how you felt the game
Played, recording the result on your Results Card and handing in
your card yourself.

• Tick the Great Game box - this indicates that you felt the
game matched many of the games you have enjoyed in the
past. You both played in the right spirit and this ensured
that you got just the sort of game you came to the Grand
Tournament to experience.

• Tick the Poor Game box - this indicates that the game was
a disappointment. The game was no fun at all primarily because
excessive quibbling or aggressive interpretation of the rules
disrupted it. This was a game you wish you hadn’t played.

The scoring for Gaming Grade will work like this:

As we expect everyone to play in the right spirit, at the beginning
of the tournament you will receive 30 Gaming Grade points. If you
receive great game scores all weekend, then you will keep these
points, which will be added to your final tournament score.

However, if you receive any poor game scores, they may negatively
affect your points as shown below:

No. of ‘Poor Game’ Ticks Points Penalty

1 poor game: -5pts
2 poor games: -10pts
3 poor games: –15pts
4 poor games: -20pts
5 poor games: -25pts
6-poor games: –30pts

if any Results Card has no Gaming Grade box ticked, the game will
be counted as a Great Game.

Important note: This Tournament is all about playing great games,
having fun and playing in the right spirit. If the Referees suspect
that a player is deliberately recording poor results without any
justification the player may be booked for a RED CARD offence.
Please take this system seriously when scoring gaming grades.

Army Painting TP (0-40 TP)


+5 Roster

The player has a full and clearly legible army roster with
their force, including player name and entry number.

+10 WYSIWYG

“What you see is what you get”, all the models in the army
correspond exactly to those included in the roster, including
any extra equipment that has been bought for them.

+10 Painted

the forces are painted. All of the models have at least three
colors painted onto them.

+10 Based

All of the bases of the miniatures are painted and textured
in some manner. The baseline for texture is flock as a
minimum. Black edges are acceptable, providing the tops
are textured and painted.

+5 Squad markings

All of the models have had unit details and
associated Iconography added to them. Each unit is clearly
distinguishable from the others by the use of these
markings. In armies or units that do not use formal iconography,
the unit is distinguishable by some
other clear marking, such as tattoos, skin striping or
uniformly painted trappings.


REFEREEING

We expect every player to conduct himself in a friendly and sports like manner. If there are any rules disputes, the smartest thing to do is to check in rulebooks (BRB, Codex’s).

The referees will use the GW official FAQ when situations that are not covered by GW rulebooks surface. We advise you to get a copy for yourself from the following Web address:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat1290031&categoryId=1000018&section=&pIndex=1&aId=3400019&start=2

Of course, the ultimate and often the best solution are to roll a d6. You need to call a referee only when you and your opponent are unable to reach an agreement. But, be warned: the referee will do only one of the following two things: he will point out the rule or he will instruct you to roll a dice.

Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favor will be shown a YELLOW CARD. If the participant continues with such behavior, he will be shown a RED CARD by a referee. Each RED CARD will mean a 30 TP penalty for that participant.


Awards Ceremony:

Awards are the following:

First Place
Second Place
Third Place
Best General
Best army
Most Sporting Opponent
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mrzimsvee
Jaje od Azdaje (Levo)
Jaje od Azdaje (Levo)

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